Friday, 21 September 2012

Forza Horizon


What happens when you take the realism of Forza Motorsport 4 and put it in a open world situation like that of GTA? Well, you get this- the Forza Horinzon. The game is expected to release on the XBOX 360 platform on 23 October 2012.


Forza Horizon is an upcoming, open world racing video game for Microsoft's Xbox 360 video game console. Developed principally by British games developer Playground Games in association with Turn 10 Studios, the game will be a part of Turn 10's long-running Forza Motorsport franchise, but is considered more of a spin-off instead of the next true member of the series. The game is expected to be released on 23 October 2012.


The E3 2012 Trailer

The new Dodge Viper is the cover car


Gameplay

Forza Horizon is an open-world game based around a fictitious festival called the 'Horizon Festival', set in Colorado, USA. The game incorporates many different gameplay aspects from previous Forza Motorsport titles, like the large variety of cars and the realistic physics and graphics. From a demonstration shown at the Electronic Entertainment Expo, the player can encounter AI drivers in the open world, and can challenge them to instant races. According to Dan Greenawalt, director of Turn 10's Forza Motorsport series, the game's soundtrack contains a lot of dubstep tracks, with a demonstration showing a variation of Avicii's "Levels" remixed by American music producer Skrillex. Forza Horizonis the first game in the Forza Motorsport series to be an open-world game, but as it is being partly developed by Playground Games, some experience with open-world racing is already present, as Playground Games is composed of many employees of other game studios, such as Ubisoft Reflections (Driver Series) and Criterion Games (Burnout Series). The aim is to progress through the game by means of obtaining "Wristbands" by driving fast, destroying property, winning races and other driving antics.




Horizon is set to feature the physics of Forza 4, which have been optimised to work on the 65 variants of terrain said to be present in the game.

Development

Forza Horizon is being developed by UK-based Playground Games, which was founded by game designers formerly with studios renowned for earlier racing titles, such as Bizarre Creations (the Project Gotham Racing series and Blur) and Black Rock Studio (Pure and Split Second). When asked about Playground Games' involvement, Dan Greenawalt, the head of Turn 10 Studios, said, "I wouldn't trust this partner as much as I do if I didn't expect them to surprise me and surprise our players. I have respect for their ability to come up with great ideas. So I think yes, they are challenged by the customers the same way we are to surprise them with innovation. That's how they see themselves, that's how we see them, it's how they see us. It's really a shared goal."



With Forza Horizon in the hands of an outside developer, Dan Greenawalt believes such risks are needed to meet the vision for the franchise. "Of course it's a risk," Greenawalt told VideoGamer.com. "We have developed a team and a process and a vision that has been all done internally, and we've had great success. Four products in eight years, good scores, good sales, and we've been building our momentum as a franchise." "To me it's not about competition with them. Having a colleague I trust to help me climb Everest, that's what I want. The next question is, do I trust them? There's of course risk. But I do trust their pedigree. Some of the best racing games in the last twenty years have come out of the UK racing game development studios, and that's Black Rock, and Slightly Mad, and Bizarre Creations, and even Criterion Games. There's a whole lot of these great racing game developers in the UK, and the talent Playground Games has attracted and distilled down into this team gives me great faith." 
A partial reveal of the vehicle list began on Forza's Twitter and Facebook pages on August 23, 2012.

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